#pragma once
#include "Engine.h"
using namespace Engine;
class GameLayer : public Layer
{
public:
	GameLayer(const std::string& name):Layer(name)
	{

	}
	void OnUpdate() override
	{
		//Client_INFO("game layer update");
	}
	void OnEvent(Event& e) override
	{
		//Client_TRACE("{0}",e.ToString());
	}
};

